Shea Flynn Ski Edit

29 03 2012

As a skier, most of the action sports movies I watch are ski movies, because of this, despite that we are making a skateboarding film, a lot of the techniques and ideas I have, especially as far as the film-making from an artistic standpoint, will be drawn from inspiration I get from ski movies, such as this edit from a personal friend of mine, Shea Flynn.

 

 

http://steptproductions.com/2012/03/07/shea-flynn-weight-segment/

(Copyright laws do not allow the video to be embedded)





Yeah, Right! Invisible Skateboard Segment

29 03 2012

http://www.youtube.com/watch?v=0O0RIyHy0wk





NMD 205 Second Variation

28 03 2012

Song Made from Random Lyrics Reinterpretation

Song: “Careful” By Guster

 

Number: 8

 

Words:

You

Your

Down

Hands

The

You

The

Others

Be

You’ll

The

These

You

Turned

Their

Where

You

The

Others

Be

You’ll

The

Make

I’m

Don’t

Adore

You

Careful

Try

 

 

New Song:

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You never know to expect,

When you mix your song up

And down, with words, no less.

So join hands, my friends,

Let the rhythm guide you,

As you create your art.

 

The world may scoff,

Others may think,

“What is this supposed to be?”

You’ll always know,

These random words,

You let the dice decide.

 

I turned on the refrigerator

Their faces shot up,

“Where did this refrigerator come from?”

You laugh and scoff,

The best in the group,

Others should feel honored to be included in your scoop.

Be all that you can be.

You’ll notice that line, didn’t make sense.

 

The point of this poem is randomness,

Make a rhyme with words you don’t choose.

I’m pretty bad at this shit,

Don’t judge me.

 

I adore kittens,

You should too,

Be careful, they’re gentle like mittens,

Try not to step in their poo.





Tools

27 03 2012

We will be working with HD video cameras, some involving different lenses for added effect such as fish eye lenses. From there we will work with Final Cut on editing the video together, as well as After Effects for some special effects, and whatever other programs we may need in order to create the video we would like to create.





Research

27 03 2012

We have been talking about and watching different skate videos in order to come up with creative editting techniques and special effects to use in our video. One video in which we were both very interested in is the edit in Girl’s video “Yeah Right!” In which there is a segment with “invisible skateboards,” presumably through the use of green screens or a similar technology. This is something we both think would be very cool to figure out and would like to try to work with.





Peers

27 03 2012

I will be working with Nick Rollins on shooting and editing the footage, and will also be skating with a small group of Nick’s regular skating friends in order to get new footage.





Format

27 03 2012

Like I said, this will end up being a video edit of skateboarding. We already have access to a lot of footage, and plan to continue getting more. From there, we are going to try to amp up our video by adding effects that will make it our own. We have researched innovative ideas by both of us simply having an avid history of skateboarding films. We have talked about creative ideas that we both like from videos we’ve seen and tried to build off of that to see what we think we could do to make our video unique.





Final Project Content

27 03 2012

My final project for 206 is going to be a skateboarding edit between myself and Nick Rollins. I have not been an avid skateboarder for a number of years, but it has always been a part of my life, as well as Nick still being a frequent skater with many of his friends. On top of my history of being a dedicated skater, I have always been an enthusiast of any action sport, and being a film enthusiast, working for an action sports production company, most likely preferably skiing as it is my favorite sport, but I can not get past my deep nostalgic love for skateboarding, and I am excited to see what I can do with this.





Automated Comic Rewrite Pseudocode

16 03 2012

//Build a random online comic

internet.go(“google.com”);    //go to Google
google.search(“Online Comics”, images);    //search images for online comics
comic = google.results(math.random());   //choose random comic

text.strip(comic);    //strip text

show(comic);

boxes = [];

for (counter = 0;  counter<10; counter++)
{
word = dictionary.choose(math.random())
word.add(boxes)
}

show(boxes);  //add 10 random words to screen

if (word.clicked)
{
word.add
text.next
}        //if a word is clicked, add it and move to next word





Edge of Art: Video Game Recruitment

12 03 2012

“The designers claim a
number of features that make this military tactical-
action game authentic: 1. it’s based on actual US
Army infantry doctrine; 2. its advanced AIsimulates
the behavior of soldiers in intense combat
conditions; 3. rules of engagement simulate real-
world conditions; 4. weapons reflect those currently
in use by the US Army; 5. soldier animation is based
on live footage of combat veterans. ”

 

1) This quote shows that the Army obviously has a lot invested in their video game recruitment methods. It also shows that they are not only interested in creating an entertaining experience, but also a very realistic (not to mention propaganda-rich) experience. It’s no secret that in today’s world, a shooter video game is going to draw attention from young men.

 

2)  How important was it to have a realistic feel?

What made them to choose to do one thing as opposed to another? What aspects did they decide to omit.

 

3)   Full Spectrum Warrior